Tag: numerical simulation

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    Sea Surface Temperatures

    This video shows sea surface temperature results and their seasonal variation from a numerical simulation modeling circulation in the atmosphere and oceans. Modeling such enormous problems requires the development of reasonable models of the turbulent physics, clever algorithms to quickly progress the solutions, relatively low-fidelity (a single grid node may cover tens of kilometers), and enormous computing power. (Video credit: NOAA; via Gizmodo)

  • Fractal Fluids

    Fractal Fluids

    These images from a numerical simulation of a mixing layer between fluids of different density show the development and breakdown to Kelvin-Helmholtz waves.  The black fluid is 3 times denser than the white fluid, and, as the two layers shear past one another, billow-like waves form (Fig 1(a)). Inside those billows, secondary and even tertiary billows form (Fig 1(a) and (b)).  Fig 1 (c)-(e) show successive closeups on these waves, showing their beautiful fractal-like structure. (Photo credit: J. Fontane et al, 2008 Gallery of Fluid Motion) #

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    Salinity Near the Amazon

    This numerical simulation shows the variation of salinity in the Atlantic Ocean near the mouth of the Amazon River over the course of 36 months. The turbulent mixing of the fresh river water and salty ocean shifts with the ebb and flooding of the river. Salt content causes variations in ocean water density, which can strongly affect mixing and transport properties between different depths in the ocean due to buoyancy. Understanding this kind of flow helps predict climate forecasts, rain predictions, ice melting and much more. (Video credit: Mercator Ocean)

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    Visualizing Ocean Currents

    Researchers used computational models of ocean currents to produce this video visualizing worldwide ocean surface currents from June 2005 through December 2007. Dark patterns under the ocean are representative of ocean depths and have been exaggerated to 40x; land topography is exaggerated to 20x. Notice the wide variety of behaviors exhibited in the simulation: some regions experience strong recirculation and eddy production, while others remain relatively calm and unmoving. Occasionally strong currents sweep long lines across the open waters, carrying with them warmth and nutrients that encourage phytoplankton blooms and other forms of ocean life. (Video credit: NASA; submitted by Jason S)

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    Mackerel vs. Eel: Who Swam It Better?

    Which matters more, form or function? This simulation sets out to answer that question by comparing the swimming motion of eels and mackerels. Eels have longer, more rounded body shapes and swim in an undulatory fashion with their whole body, whereas mackerels have shorter bodies with a more elliptical cross-section and primarily move their tails when swimming. The simulation separates body type from swimming motion by creating virtual races between fishes of the same body type using the two forms of swimming. Eels swim at moderate Reynolds numbers where viscous and inertial effects are reasonably balanced.  Under those conditions, eel-like swimming was faster, even with a mackerel’s body type.  At the higher Reynolds numbers where mackerels usually swim, inertial forces domination and the racing fish moved faster if they swam like a mackerel, even with the body of an eel. The results suggest that the swimming motion matters more in each Reynolds number range than the shape of the swimmer. This is a neat way that simulation can answer questions we cannot test with an experiment! (Video credit: I. Borazjani and F. Sotiropoulos)

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    Supersonic Flow Around a Cylinder

    This numerical simulation shows unsteady supersonic flow (Mach 2) around a circular cylinder. On the right are contours of density, and on the left is entropy viscosity, used for stability in the computations. After the flow starts, the bow shock in front of the cylinder and its reflections off the walls and the shock waves in the cylinder’s wake relax into a steady-state condition. About halfway through the video, you will notice the von Karman vortex street of alternating vortices shed from the cylinder, much like one sees at low speeds. The simulation is inviscid to simplify the equations, which are solved using tools from the FEniCS project. (Video credit: M. Nazarov)

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    Atomizing Jets

    The breakup of impinging jets into droplets (also called atomization) and the subsequent dynamics of those droplets are important in applications like jet and rocket engines where the mixing of liquid fuel with oxygen is necessary for efficient combustion. This video showcases recent efforts in high fidelity numerical simulation and modeling of such flows. The complexity of the problem requires clever ways of reducing the computational efforts required. One such method uses adaptotive meshing to concentrate grid points in areas where variables are changing quickly while leaving the grid sparse in areas of less interest. Because the flow is constantly evolving, the mesh must be able to adapt as the simulation steps forward in time. Even so, such calculations typically require supercomputers to complete. (Video credit: X. Chen et al)

  • Jump Rope Aerodynamics

    Jump Rope Aerodynamics

    Researchers have used high-speed video and numerical simulation to capture the effects of aerodynamics on jump roping. After videoing an athlete jumping rope and constructing a jump roping robot (shown above imaged multiple times with a strobe light), they found that the U-shaped tip of the jump rope bends away from the direction of motion. When they built a computer model capable of deforming the jump rope based on its drag, they found the same behavior. They concluded that the “best” jump ropes are lightweight, short, and have small diameters to maximize speed and minimize the drag. #

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    Vortex Street Sim

    This numerical simulation shows a von Karman vortex street in the wake of a bluff body. As flow moves over the object, vortices are periodically shed off the object’s upper and lower surfaces at a steady frequency related to the velocity of the flow. The simulation takes place in a channel; note how the thickness of the boundary layers on the walls increases with downstream distance, forcing a slight constriction on the vortex street in the freestream.

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    2D Convection

    This simulation shows 2D Rayleigh-Benard convection in which a fluid of uniform initial temperature is heated from below and cooled from above. This is roughly analogous to the situation of placing a pot of water on a hot stovetop. (In the case of the water on the stove, the upper boundary is the water-air interface, while, in the simulation, the upper boundary is modeled as a no-slip (i.e. solid) interface.) The simulation shows contours of temperature (black = cool, white = hot). In general, the hot fluid rises and the cold fluid sinks due to differences in density, but, as the simulation shows, the actual mixing that occurs is far more complex than that simple axiom indicates.